Express treatment – the treatment goal of a friendly point X to Y. Light patients (therapy) – Operation Paladin can use Holy Light to be a good adjuvant therapy for those. You may even want to major treatment such as priest or Druid, but if they could not, then the treatment can also help Paladin. Paladin is also good for those who exhausted during power really dying to survive treatment. Light operation to avoid the use of the death of team members. Light at the post-war use of surgery or other treatment of their own players. Divine protection – all of you to be protected from physical damage and magic damage X seconds, but during that period you should not attack or use physical skills. Holy Shield operation – Paladin protection from all bodily harm and the second X magic damage, but slow attack speed of X%. This will replace the protection of the sacred because it allows the application of magic when you can attack, not like the protection of as sacred. You can use the shield when the sacred treatment of their own! The skills of the Paladin slowed the pace attack. Interfere with the sacred – the expense of caster team put out the transfer from the battlefield to protect him from any harm to him but at the same time to prevent any action X second. Seal of justice – to make the Paladin with holy courage and 30 seconds, so that each has the opportunity to close combat resulting point X to Y additional Holy damage. Paladin can only use a seal. Seal of the release of this energy will hurt the enemy by the Z point of the sacred. Seal of Light – Light to make a Paladin and 30 seconds, so that each treatment has the opportunity to battle near Paladin Y points. Paladin can only use a seal. Seal of the release of this energy will have the opportunity to trial the treatment of enemy attackers Z points. Each per Paladin can only use a trial. Wise seal – so full of divine intelligence Paladin 30 seconds, so that each has the opportunity to restore near war Paladin Mana X point. Paladin can only use a seal. Seal of the release of this energy will judge an enemy within 30 seconds, so that the enemy on the trial of the attacks and magic attacks have a chance to restore the Y point of attack power. Each per Paladin can only use a trial. Disciplinary Wrath of the sacred – the seal of the energy release them at the enemy. Refers to the trial of the effect of each seal. Crusaders seal – Paladin so full of courage Crusaders second X, Y points have the energy to attack. Speed up the Paladin attacks Z%, but each attack will reduce the harm. Paladin can only use a seal. Seal of the release of this energy will judge an enemy A second, increasing harm to the B point of the sacred. Every time a trial use only. Trial – the seal of the energy release them at the enemy. Under the seal of the different trials have different effects. Protection Indian saint anger – to make the Paladin with holy anger X second, so close combat the threat of additional attacks. Paladin can only use a seal. Seal of the release of this energy will judge an enemy Y second, use the sacred body in harm to the enemy to generate additional threat of magic. Each per Paladin can only use a trial. Seal of justice – so Paladin with the spirit of X just seconds, so that each have a chance to stun melee opponent Y second. Paladin can only use a seal. Seal of the release of this energy will judge an enemy Y second, to prevent them from escaping. Each per Paladin can only use a trial. Justice Hammer of justice – X second goal knocked unconscious. Dead instrument Once you see the dead monster, the use of the trainer can train all you souls skills. Now beginning to use these skills (through the constant use of them) so that you can use more skilled. Ask around to see where to find the dead monster. Flooding Magic (direct damage spell) – This direct damage spell the end of the souls of monsters or “pull” when they are very useful. Spirits dead – so to escape a monster. Deal with monsters that, when more than useful. select a monster not to attack and escape it. And you can fo